Edge City

Dirigible Diving

They gathered in the concrete control room under the derelict arcology in Torpedo Bay. Mugsy was feeling much better, and contacted Tidelia with underwater speakers, so she would guard the boat and he could go along and help. Kryptma roused Lydia and warned her to seek help if she got scales, but wings were okay; wait, what? Burr and Genevieve traveled from Feducci’s to the arcology by borrowed car.

Genevieve picked up a lone darkshell nesting in the arcology, but they figured they would leave it alone and it would leave them alone.

The Pitch

While they were strategizing their next moves and getting in some meditation, Mugsy heard a hyper frequency (only dogs could hear it) morse code “Genevieve” and a number. She mirrorstepped to the Mausoleum to look up the number, she recognized it as a frequency for the transponders for the dirigibles.

While at the Mausoleum she met the IAGO assassin unit formerly known as Daniel Burke, now known as Anna Burke, who seemed acclimatized to the new body and witchblade symbiote. Genevieve found that all the dirigibles were in lockdown, at maximum height to stay out of the way of emergency responders unless they needed to dock for some reason. The dirigible in question belonged to a wealthy family that was currently out of the city on vacation. She also checked the origin point of the frequency, and found a closed down radio station in Foscoe Gardens.

They returned to the control room under the arcology. Lydia got a psychic picture of the location of the radio station from Genevieve, and she teleported there with Mugsy. Mugsy quickly picked up the scent of Echran and Graves, but still broke in to turn the signal off.

Ready to Soar

Meanwhile Genevieve contacted the Ghost, who was looking into something riling the Chauncies; when she was told about the frequency, and that it was off, she agreed to help them reach the dirigible if they went to the Mausoleum in 20 minutes.

Genevieve contacted Amy, who was worried about them, and had Lydia teleport to pick her up and return to the control room. Meanwhile Kinslton flew in bird form to scout the dirigible.

Because moving everyone would be difficult, Lydia teleported to the rooftops of Fortress Square with Burr to be onsite as backup if needed.

Kinslton flew up to the dirigible and saw the two wizards and their four lackies and some kid of dimensional shielding around the cabin. He flipped off the wizard, who spotted him with an enchanted monocle, and dove. The wizard fired a couple near misses after him before he reached cover in Fortress Square.

Amy got to fly the Ghost Jet, with Genevieve in the back seat managing psychic tac net and holding on to Snowfall, the poor owl going up in a jet. Others put on glide packs and held on to the wings behind miniature windscreens, so the Ghost, Anna, and Adrian could deploy from there.

Dirigible Assault

The Ghost Plane came in high, releasing the glide pack assault. Ana busted in and engaged two of the tough guys in hand to hand, Adrian shielded the boarders from magical attack and squared off with the Monocle (they weren’t sure what the leader’s name was.) Druanna bolted through the window and used her magic to fly, and Kinslton pursued her in raven form as the Ghost blew a stun explosive through the front windscreen, knocking two guys out.

The wizards had four schoolgirls on board, and dropped them unconscious through the floor. Lydia teleported up and down, using telekinesis to gather them close and teleportation to get them safely to the rooftops. The girls all had uniforms from the same charter school, so they’d be easy to place with their families.

Kinslton shifted to human form so he could use magic, and Druanna shot him unsuccessfully with magic; as he pounced, she went invisible, but he caught her anyway, nailing her with the Dread Curse of Azatoth before clawing her chest to ribbons.

Anna took a beating from the two tough guy wizards, then sent organic steel cables piercing through their bodies, inviting their surrender.

Adrian staggered Monocle with a magical battering, and the Ghost popped in from behind with a stunner to put him unconscious.

They rapidly looked through the dirigible cabin, scoring a couple laptops, a scroll case with Adrian’s wand, a crystal ball in a portable case, and Monocole’s wearables. As Anna stayed to guide the dirigible down and turn the four henchmen over to the authorities (she interrogated them and satisfied herself that as far as they knew there were no others from their organization in town) everyone else climbed aboard the Ghost Plane and flew back to the Mausoleum.


They returned to Favian Manor after Amy got a full speed victory lap with the Ghost Plane and Burr agreed to turn the two captive wizards over to her order. Graves didn’t like investigating for free, so he whisked Genevieve off so she could reward him for his efforts.

Burr transported the two wizards to a nearby town, moving them into an ambulance and going to a hospital where the Order of Hunters had a transport helicopter on the roof. The mission leader asked her if she wanted to stay in Edge City and network (they have a lot of prey go to ground there) or if she wanted to return. She decided to stay in Edge City for a while.

Wizards Gone Wild

Wednesday, October 6, 2010

In the previous weeks, Kinslton had help from the Pocketers to finish the containment circle inlaid in his basement floor. He had a cozy lair down there. The archdemon Oracle possessing him also started training him in demonic combat, capturing pigeons then releasing them into a room and attacking them boldly.

Kinslton also found out that the Oracle was looking for the archangel Haniel, who was into oneness and integration and the radiance that releases. No idea where to start looking, though.

Lydia kept up her duties running the bookstore for Lady Underwood, and also trained to become more situationally aware with Amy. She also spent a lot of time in meditation, finding the immortal sword in her shadow and learning how to summon it and how to put it away, binding it to her life force.

It was the night before the Golden Hedgehog croquet tournament. The gang wanted Lydia to come along, and arranged for her to go with the Edler twins. Graves was going with Genevieve, because Daniel was not available to go. Emma was going with Adrian. While they were working out their fashions, Mugsy called up Kinslton and arranged for them to have a barbecue on the yacht during the event.

Meanwhile, a mysterious woman named Burr arrived in Edgarton with a case. She headed to Favian Church, where Fr. Abrams offered her awkward hospitality and contacted the Gray Ghost, who contacted Genevieve and the others. The Ghost asked Genevieve to bring Burr by secret paths to the Mausoleum. Genevieve and Adrian went to the church and took Burr through the mirror, emerging from the mirror to find the Ghost waiting for them.

Reconstituting Daniel

The Ghost’s research indicated Daniel could not be simply transplanted. The Ghost got a new body, and called in a favor with the Order of Hunters to get a witchblade. (The Ghost had talked this through with Daniel, who was willing to take on a female persona.) They watched the first steps as the witchblade woke after its transport, extracted Daniel’s brain, and inserted it into the body; the witchblade would act as a supplementary nervous system, and it also set to work reshaping the metal body.

Since the process would take some time, they went their separate ways. The Ghost headed to the University to nip a heroin ring in the bud (she had admissible evidence all rounded up, and planned to get the criminals to connect to it for delivery to the cops.) They headed back to the church and dropped Burr off, then went back to their party preparations.

Thursday, October 7, 2010

It was a rainy morning, but Kinslton and Mugsy enjoyed their cookout anyway. Mugsy took the yacht out so Kinslton could be the figurehead on the ship in the majestic rush of wind.

The Golden Hedgehog

The Golden Hedgehog was a brunch this year, and had billowing tents over the whole property so croquet could continue with no water splashes. Cain and Abel Edler were very friendly and welcoming to their exotic companion, Lydia.

Then Emma brought Adrian a drink and told him to drink it all up in one go. It was not Emma, but a disguised wizard with a knock-out potion; Adrian almost resisted, but was captured. Lydia saw the event from too far away to engage, but rushed over and met Emma arriving. Alarmed, the women sought out Genevieve, who detected that a man had been where Lydia saw the illusion of Emma, and left a clutch prop behind. They followed the direction of the tracks a bit, out the back of the tent city, and saw several vehicles pulling away. Genevieve’s senses picked out the one that was cloaked in illusion, and Lydia confidently hoisted it off the ground with her telekinesis to prevent its escape.

A wizard fired an arcane blast from inside the captured vehicle, coring Lydia. If she did not have mutant toughness and regeneration, she would have died on impact. The target vehicle roared off, police and rubberneckers rushed to see what was going on, and Genevieve sent someone to go get her portable mirror from the car. She rolled Lydia into it, and found a safe room under the morgue downtown to keep Lydia in stasis so she would not die. Genevieve sent Mr. Kissynose to go get Kryptma to help put Lydia back together.

Spooked, Emma and Ellis headed to Feducci’s restaurant to sit tight and stay safe until the situation was somewhat resolved.

A Deadly Press Conference

Meanwhile, there was a press conference going on in Fortress Square, over budgeting issues for law enforcement or something equally dry. Both Burr and the barbecue on the yacht were watching.

When Lena Wilts started speaking, Mr. Mystery leaped down onto the stage, shouted something about resisting tyranny on behalf of the Gray Ghost, and blew her head off with an arcane bolt. The attacker leered at the crowd from behind an arcane shield as bullets flew, then escaped dramatically.

Kinslton turned to a bird and flew back to the city, heading for Fortress Square.

When Genevieve telepathically linked with the Gray Ghost’s mind, she found the Ghost was dressing and leaving the Golden Hedgehog to deal with this assassination in Fortress Square. They swapped information; Adrian kidnapped, Wilts killed by “Mr. Mystery,” Lydia mortally wounded.

Genevieve managed to scream into Adrian’s drugged sleep enough to wake him; he had a bloody jacket with him, his wand was missing, he was in different clothes, in a corner penthouse of a Fortress Square hotel. A SWAT team was pummeling down the hallway towards him. He managed to meld out through the wall to the long drop outside the window, and go invisible, and begin floating down as he got his wits about him.

Genevieve mirror stepped to Downtown, and the three of them met in a basement, quickly joined by Kryptma. Genevieve sent Kryptma to help Lydia survive. The rest headed to Feducci’s to secure Emma’s safety.

Countering Threats

They mirror stepped to Feducci’s, where the mirror room was a place for jugglers to hang out for no reason in particular. They found Emma and Elllis (the bodyguard) downstairs treated to a fine lunch in a room full of aquariums. After lunch, they took Emma and Ellis to the gate leading to the Leatherbury Estate, where she should be safe. Then they headed to Adrian’s mansion, to pick up his owl, magical armor, and staff.

Things got confused. There were reports of the Gray Ghost in a gunbattle with the Gray Ghost on rooftops downtown. Genevieve contacted the Ghost, who was escaping after the other Ghost (who had supernatural powers) bugged out of the fight, but the Ghost figured she could escape through the sewers. She also asked that Genevieve contact Burninator and steer him away; the city was getting locked down, and he couldn’t help. (Genevieve contacted him, steered him away with expected reluctance on his part, and kept tabs on the Ghost until she was safe.)

Talking with Burr, they found out she was in town to disable and capture a wizard of the Eternal Order of Shadow known as Malik West. Adrian recognized that as more of an alias or title than a name, probably the wizard in charge of operations in America. That could well be the impetus behind this clumsy attack on Adrian’s identity.

Adrian got a call from his sister, Druanna Ericson. She called from the yacht, she had Mugsy under her control. She lamented with him how goofy the wizard in charge of the operation was, and told him the overall point was to chase him out of the city.

Kryptma brought a dragon egg to where Lydia was hallucinating between life and death. Kryptma put the egg in the hole in Lydia’s chest, and broke it, sacrificing the dragon’s immortality to rebuild Lydia’s mutant form, healing over half the damage the mystic bolt did.

Rescuing Mugsy

Adrian and Kinslton went to the yacht to pick up Mugsy and make sure he was okay. Mugsy was eager to go hide where Emma was. Snowfall’s doubt and native suspicion provoked a closer look, and Adrian saw that the image of Mugsy was a disguise. Adrian went invisible to see how the wizard would react; the fake Mugsy didn’t break character, but also lacked the super senses Musgy had.

Meanwhile Kinslton mounted the gangplank, determined in brief conversation Mugsy was a bad guy in disguise, and dropped the Dread Curse. The badly hurt wizard staggered to the deck and went over, disappearing into the water.

Adrian and Kinslton went downstairs to find Mugsy bound by spiders the size of a head clamping around his torso like a corset. Adrian made him incorporeal to slip him out, and the spiders attacked Kinslton, climbing all over him. Adrian helped by shooting, and they crushed the spiders.

The rogue wizards in town had a lot to answer for, and the city’s defenders were good and steamed about all these attacks. Time to hunt them down.

High Spirits
Hunting Spirits

Tuesday, February 9, 2010. Night.

Mugsy starts his day off after “work” on Tuesday, not willing to be helpful until Thursday morning.

Genevieve goes to visit the Gray Ghost, healing her up and discussing future collaboration. The Ghost is wary of committing to working closely together until Painkiller is out of the picture. The Ghost’s priority is dealing with Painkiller, and then finding a way to close the Brass Embassy. And, after that, dealing with Ryan (a wayward family member.)

Genevieve fills her in on all that the adventurers have been doing, including the probable Seertech technology trap in Torpedo Bay; the Ghost is too busy to spring the trap, but offers Genevieve the chance to do so if she wants.

Wednesday, February 10, 2010. Morning.

Arke and Kryptma visit Favian Manor through mirrors; Daniel will put motion sensors near them. Kryptma will set up the shaman party to introduce Arke around. Genevieve sternly warns Arke away from nesting in Dencentrael; too close to sleeping with the enemy.

Genevieve and Daniel visit Blake. He reaffirms his loyalty. Later, they walk through his place considering potential security upgrades. Then they go purchase a piano.

Adrian visits Feducci’s and asks the Brotherhood to provide cartage to get the shipment of Chatterly’s books to Blake’s mansion. The books are delivered without any problem.

Arke hunts down a bane spirit and persuades it to teach him an attack gift, paying for it by beating a homeless man. Then he goes into the Umbra to find Bartholemew, his contact, and ask to learn another gift; he does, but his will is exhausted, so he pesters Bartholemew with questions until his curiosity is somewhat satisfied.

Adrian meets with Chatterly to get his report on birds as familiars. Chatterly reports birds are most often attached to strong wizards known as “weapons of fate.” Birds are bound for life, never released except as a trick. This form of slavery was banned in the 16th century, about the same time shapeshifting magic was banned.

When Adrian visits Emma later, she tells him about her occult experimentation after her father died, with ouiji boards and the like. She wants Adrian to help her continue those experiments, and he is hesitant and wary.

Stone Garden Party

Late that night they go to Stone Garden to the shaman party, a half step off Prime. The adventurers meet Kryptma and Red again; Red wants to hunt Fenris. They meet Ash and Nictu. The Masker (Keith) gives Arke a rain check on learning a gift. They meet Heston, Lady Boom, and Finn. (Lady Boom spent 13 proto-dimensions to close the Hellmouth, and she’s mad about it.) They meet Keenan, spirit hunter. Marcy, with Grampie Bone. Jim Wilson, the crab guy. Then everyone heads home.

Blake questions Smith about Kennedov with little success. Arke shorts out Mugsy’s television, so the bodyguard leaves the townhouse. Genevieve meets with the Shell Clan and is accepted as the jonin’s student.

Thursday, February 11, 2010. Morning.

Adrian takes tea with Lady Catherine Underwood, bringing a bottle of wine of the vintage of the same year the Leatherbury Estate was lost. Underwood gives him a ring to give Emma, but is concerned about whether or not he knows her well enough to marry.

Death Toll
Attacking the Defender of Hell

Tuesday, February 9, 2010. Morning.

Emma decides she likes (and will keep) Ellis and Grimm as bodyguards.

Arke goes to Dencentrael to look for housing. He rents a townhouse; Jessica approves, and Mugsy is lost to the new world of high definition television. Mugs arranges to have a day off to enjoy all the television.

Genevieve checks on the news until Adrian shows up, wanting to coordinate an effort to set up an early warning system to detect Onaga when he comes. Burninator comes and wants to talk to Blake; he used fire to attack Dr. Porter’s lodgings in Besquelle when an obscene monster tried to kill him there, and he wants to know what Blake knows about Dr. Porter’s whereabouts.

Burninator feels the city needs Tidelia, and she can’t come back until Dr. Porter and the CEO of Daggett Industries are dealt with, so he is frustrated. He offers to trade favors with Blake; Blake will check with the Brass Embassy to see what he can find out about where Dr. Porter is hiding, and Burnintaor will help him at some future time.


Genevieve, Adrian, Arke, and Mugsy go to the Leatherbury Estate and see how much of the baneful energy has been subsumed into feral rabbit life spirits, processing the filth and cleansing the place some. Adrian tells the story of the Leatherbury Estate to Arke and Mugsy.

Then they return to Prime, driving to Settler and meeting with Skiff. Adrian warns him about Onaga, ninja, snakes, and the Khan. Skiff agrees to keep an eye out for them. Then he updates them on a truce between Seertech and the Bounders regarding the waste reclamation factory in South Settler. Skiff also tells them word on the street is out about a secret basement in Torpedo Bay with forbidden Seertech equipment in it. Skiff also knows about new, less restrictive tech licenses going through the legislative process for both gat bots and cops.

Genevieve warns Skiff that Fenris is in town. Arke introduces himself as “Mr. Rabbit” with a business card and everything.

Meanwhile, Blake gets a message from the Brass Embassy, to prepare for a big event celebrating the arrival of the embassy’s defender.

As everyone convenes at Favian Manor, Genevieve gets a call from the Ghost that she is needed; turning on the television, they see the Downtown precinct attached to the hospital is under attack. They suit up, and go through the Umbra, arriving near the scene.

Death Toll

They push through the infernal energy, arriving about the same time Hammerhand does. He goes to work rescuing police from infernally possessed corpses.

The adventurers go back into the Umbra, homing in on a pinhole where the energies of Hell gush into the Periphery and Prime. They come out nearby, in the morgue, and confront an armored man who is animating corpses with hellish energy.

The armored man is gripping Hammerhand, pouring infernal energy into him; Adrian cores him with a mystic bolt, and shields the group as they retrieve Hammerhand and the dead leader, the undead scattering from them.

Hammerhand is infected with infernal energy, but goes to help the cops. The Gray Ghost tells them to get clear, she’s still fighting the undead. The adventurers examine the body, finding a recently discharged military vet who still has injuries.

They escape back to Favian Manor.


The news has pundits blaming the Ghost, and Wilters confirming callsign “Death Toll” for the meta they slew. Adrian thinks it over, and figures maybe “Death Toll” was a soldier who was mortally wounded and made a deal with demons to survive. The energy in the undead should dissipate with time, now that the connection is severed. Maybe Death Toll did not know he was the Brass Embassy’s protector, but the energy drew him here without him understanding why.

Genevieve telepathically invites Hammerhand to come to them, and he does; she uses her sword and her fate to sever the infection in his throat from where Death Toll gripped him, freeing him from a potential infernal energy infection of his quantum field. Grateful, he left.

The Lost Art of Conversation

Time-Skip—slide over Sunday, Saturday night mistaken for Sunday night

Sunday, February 7, 2010. Night.

Blake frees himself from his romp with Selene at the Brass Embassy, feeling relaxed and rested and limber. He goes to Favian Manor.

The crew leaves the Barnacle Bar and picks up Emma at Fortress Square, and arrives at Favian Manor shortly after Blake arrives. Genevieve tells Blake about the spirifer’s chamber, and the destruction of the mint, and the theft of the souls. She also tells him about Thirsty Fenris in town, and the meeting with Burninator and Tidelia.

Blake wants to find out more about “demon prophets” like he’s supposed to be; Adrian reflects on some of what he knows of Hell, and offers to put him in touch with Chatterly as a researcher. Adrian also offers to connect him with porters from the Brotherhood to get his books moved to his house.

Everyone else rests for the night, but Blake is not tired, so he reads all night.


Kryptma responds to Genevieve’s summons, and agrees to set up a meet-and-greet with local shamen for Arke. She is also alarmed to find that Thirsty Fenris is in town, but she trusts Genevieve to deal with that.


Emma and Adrian go to Feducci’s and of the six possible bodyguards they choose two. Ellis is a professional-looking woman with SEAL training and a problem with authority. The other was Grimm, a drunken werewolf. They hire both to serve, and get Grimm a tailored suit and some hygenical time so he’s all cleaned up.

Later, Adrian introduces the crew to the bodyguards so they know each other. Genevieve takes advantage of the meeting to tell Grimm that Biff shot first, a deeply disturbing idea for Grimm. (Lots of back story there.)

Jessica’s Investigation

Over breakfast Jessica reports that news executives’ wives are meeting with police officers in a squash club to work out some issues of corruption and collusion between the media and the police; she is following up leads there.

Warning Templar

Genevieve takes the crew to “The Gas Leak”, a biker bar where the Templar hang out. She talks to one of their leaders, Artie, and warns them about Thirsty Fenris being back in town. She tells them to stay away from him. Artie tells her there is a rumor about Seertech having a new secret warehouse with forbidden tech under Torpedo Bay. No fight breaks out.

Chat with Chatterly

Chatterly sees Genevieve alive for the first time since before she “died.” Adrian offers to transport the books Chatterly already has for Blake to Blake’s mansion, and Chatterly is grateful. Blake asks Chatterly for research on demon prophets; reluctant, Chatterly offers to put a demonologist in touch with Adrian instead, and Blake agrees. Blake offers Chatterly a favor, which Chatterly appreciates. Chatterly promises to have a report on bird familiars to Adrian by Wednesday. Also, Adrian wants to thank Lady Underwood for the key to the Leatherbury Estate, and Chatterly is happy to invite him to tea on Thursday with Lady Underwood.


At the end of a long day, Arke goes to Dencentrael, north of the city and beyond its limits. He is immersed in the technological conveniences of modern life, and his delight is palpable as he buys things to bind spirits to and considers getting a place to live here.

Save Our Souls

Friday, February 5, 2010

Blake heads to the Brass Embassy to work things out with Selene, as of the end of the last session.

The Wilters will move into Precinct 13 with the automated gat bot units.

Genevieve uses the down time to make notes on police files, advising the detectives.

Adrian consulted with 5 Stones about the Onaga threat, then he and Emma flew out on a sea plane. They returned from their island vacation in time to go to Jacob Malone’s funeral.

Jacob Malone’s Funeral

Jack Bower organized it, the padre at Favian Church conducted the service. Many police attend, as well as League of Progress enemies and undercover metas and past clients. Daniel’s investigative group attends. Nothing blows up. Afterwards:

  • Adrian and Emma decompress, talking about future plans.
  • Genevieve spends time with her father’s friends after the funeral, then goes home.
  • Genevieve checks in on Alice, looking into her shattered mind.

Saturday, February 6, 2010

  • Genevieve goes to the Veil and researches to look for the factory that created the pollutant that damaged Tidelia. She figures out it was the Imperial Factory in Torpedo Bay.
  • Mugsy finds landmines on the back slope behind Favian Manor, collects them, and turns them over to Daniel.
  • Arke asks to meet-and-greet local shamen, and Genevieve sets to work setting that up with Kryptma.

The Factory

After lunch, Genevieve gathers her allies and goes to check out the factory. They drop Emma off at Fortress Square where she will likely be safe, and they go break into the factory. Under it, they find a dimensional space where the spirifer demons mint nevercold brass coins. Furious, Genevieve unmakes it using her golden sword and her power of Fate.

They gather up the remaining souls in bottles, and as they escape the demon Dr. Porter and his debtor guards close in and shoot at them. They escape with the souls.

The Arcology

As they prepare to hide the souls in the arcology until they figure out their next move, Arke sees a white rabbit. They follow the white rabbit into the overgrown arcology, down into its depths, and they find a darkshell lair built around a throne for Thirsty Fenris.

They quickly retreat, taking the souls with them. While Daniel and Adrian lay a false trail to the river and beyond, those who could clean themselves (or didn’t go in) hide the souls in Genevieve’s sewer trailer hideout and return to Favian Manor.

Adrian discusses plans with Daniel for building some early warning mechanisms to prepare for the war with Onaga to come to Edge City.


Burninator and Tidelia arrive at Favian Manor. Tidelia offers to do them favors in gratitude, and Adrian wants her help to retrieve his box of notes from the yacht. Tidelia goes to be in hiding with Burninator’s help, and he gets down to business. First, introductions; and Mugsy reveals some tantalizing hints about Burninator’s identity to repay Burninator dismissing him.

How can Burninator help stop the spirifer? (He is equipped to fight demons.) Genevieve tells him what the crew did already, and Burninator takes on the task of hunting down Dr. Porter himself. Then he leaves.


Adrian takes a taxi to the restaurant, and asks Papa Feducci to line up some possible bodyguards for Emma. Then he joins the rest of the group at the Barnacle Bar.

The Barnacle Bar

Genevieve introduces the new members of the crew to Swashbuckler, and they also meet Treasure Chest and Pirate Booty (Swashbuckler’s hench wenches.) They warn Swashbuckler about Thirsty Fenris, and Swashbuckler shares some of Fenris’s history with them. Adrian gets a new whistle, a symbol of access to “the Boss” Swashbuckler. They enjoy the rest of the evening.

Against the Banewave
Fixing Tidelia

Wednesday, February 3, 2010

Genevieve and Arke consult, and decide to take Tidelia into the Umbra to try and flush out the baneshift of her energy so she is herself once more. Genevieve collects her from the Mausoleum, and they wake her up. She eats masses of vegetables, as a former vegetarian, but with the bane energies she needs meat too.

She is a bit distressed/aroused by the energies of Blake and his nevercold brass coin, so Blake asks for Daniel’s help putting it in a safe, out of the way place. While they are alone, Daniel tells Blake that he is ashamed of what he is—not quite a self-possessed demon, but too demonic to be anything else. Daniel advises him to defy his limits so when his masters try to control him they cannot. He also threatens Blake; should Blake betray or hurt Genevieve, that will be bad.

Into the Umbra

Daniel drives them all out to the burned-out ruin of Marcher’s place, and they go to the cabin with a mirror, stepping through. They quickly find a back door into the Glade, with Mother Wolf. They pass her and go speak to the roc spirit that is keeping the Banewave back from the city. The roc gives them one of its teardrops, and through it they can see their way through the umbral forest to another glade, guarded by centaurs and suppressing an ancient sacrificial stone table.

They meet Bellain, a unicorn that shines with the energy of the Deep Umbra. She speaks through Genevieve, and promises to help them with their cleansing if they put a pearl with multiple dimensions inside her bane foe. They agree. They can get closer, because they smell of infernal energy and corruption.

Tidelia stays with the stone table (Blake is glad to leave the stinging glade full of life energy) and they cross to the corrupted trees, interwoven with Dark Young of Shub Niggaruth. They are also stopped by a guardian shaman, who tips them off that the monster they seek (Gephelt) is in negotiations with a demon. Blake pretends to be a diplomat with an entourage, and they pass.

They close in on the massive mangrove corpse tree that is Gephelt, surrounded by massive undead crocodiles and other defenses. Gephelt is armored with stolen power and life energy of the cult to Shub Niggauruth, a unique sort of occurance. As Blake bargains, he finds out the bane spirits want infernal energy for their weapons, and want to turn souls over to Hell when they are… thoroughly soiled.

Genevieve slips into the Mists of Rlyeh and stuffs the pearl into a breathing hole, and as its unfolding tears Gephelt open, the “diplomats” flee. They bluff past Gephelt’s defenses, and bluff past the shaman, and get out to where centaurs are leading the charge against the corrupt woods.

Rejoining the unicorn, they are healed; Genevieve is cleansed of her electrical interference corruption, and Tidelia is restored altogether. They promise to help the unicorn if summoned. The unicorn joins the battle, and spirits escort the characters to a pool of unicorn blood where she was once wounded. They drop through the “mirror” and find their way back out in the cabin, so they can return to Favian Manor. Tidelia is deeply grateful, and goes her own way.


Mugsy wants to replenish the food supplies, but cannot go alone; Blake agrees to go with him. As they buy supplies, Pillars meets with Blake in the store. She is delighted he is finding ways to be helpful, he brushes her off as best he can.

Mugsy noticed, though, and they have a conversation about how Pillars connects to Blake; that’s awkward, and Blake exits the conversation as gracefully as he can.

Tidying Up

Genevieve finds that Graves left alone; that’s alarming, so she telepathically contacts him. He is on a plane, he is going to help Echran with his challenge.

Genevieve briefs the Ghost telepathically on Tidelia’s condition, much to the Ghost’s relief.

Arke goes to the Clocktower and checks in with the troll Bartholemew, and presses the evasive troll; Bartholemew also knows there is a second team of messengers of the Warren operating in Edge City, but is not sure what they are up to.

The characters took care of their various business to prepare for Friday’s memorial service for Jacob Malone, Genevieve’s father.

Safe Houses
Not just the Parlor of Relative Safety

Monday, February 1, evening

Everyone regroups at Favian Manor and gets some much-needed rest.

Tuesday, February 2

Arke looks up an apartment listing while Adrian and Emma amuse themselves with fencing in the ballroom and skeet shooting from the roof. Jack Bower calls Genevieve, tells her that her father’s funeral will be at 9:00 at Favian Church on Friday.

Blake asks Echran for something that belongs to the deceased that Echran is trying to find, to see if she is in Hell or not. Echran gives him a locket with a lock of her hair (and it looks like it was burned against him under his body armor once.) Blake promises to find out more about where her soul is.

The news reports that Crossfade led Growlback and the Red Phantom to manage the breakout, grabbing Tidelia, and Burninator blew up the Wilters museum. Journalists and police alike suspect there must have been help from the inside on this job. Legislators are working on passing laws that adjust the technology restriction so police can cope with threats like this.

Arke Goes Apartment Hunting

He finds a tiny triangular apartment in the Stacks, and rents it for cash under an assumed name. He installs a bar to keep the place secure, sets up a phone and answering machine there, and tasks Jessica with checking messages once or twice a day. Mugsy adds a dog bed and a bag chair, as Arke insists this place is not for getting comfortable. Mugsy’s sharp senses tell him things about the super that make the weedy man uncomfortable. Arke gets some business cards printed with just the number of the phone in this place.

Chat with Marcher

As Adrian and Emma shoot from the roof, Marcher approaches along the roof line. He dismisses Emma, and tells Adrian that the Ghost told Marcher to leave town (because of the danger he represents, and the blood on his hands.) Marcher agreed to go so he would not end up opposite Adrian on battle lines.

Before he goes, he tells Adrian that Onaga has risen in the East, uniting ninja clans and Setite cults to battle arcanists. Marcher warns him of Khan, Onaga’s right-hand man and a very dangerous individual. Marcher says he was proud to teach Adrian, who expresses gratitude for his training. Marcher leaves, turning into a bird and flying off.

Chat with Kryptma

Genevieve is explaining to the others in the Parlor of Relative Safety that if Jeremiah Seer is a wizard, then he is a meta, and he cannot legally hold office; they can destroy his bid to be mayor if they can prove he is a meta. Wilts can help.

Kryptma arrives, annoyed for being summoned. She was investigating to find the gate to the Tellurian, the darkest side of the Umbra, and she found it under the St. Louis arch (used for focusing.) The place was blown up, collapsed, and smashed, but through broken mirrors she saw the Yutani logo.

Genevieve explains the darkshell incident and Alice’s situation, and also about Tidelia’s corruption and subsequent rescue. Kryptma calls it “bane shifting,” when you should die but your energy keeps you alive and is corrupted. She talks about the Tide of Corruption, and the fomori.

Adrian has heard of fomori, the Arcanum crusades against them. The Arcanum believes there was a purer world once, and the fomori degraded it once into the world we have today. They want to do it again, and again, and the arcanists stand in their way; arcane magic is a throwback to the pre-fall world.

Adrian mentions his visit with Marcher; Onaga, setites, ninja, the Khan. Kryptma agrees that has been a big problem, with snakes everywhere. Onaga activated dozens of sleeper units, Setites see him as a demigod.

Onaga is a portal to a dimension of limitless power. He can infuse some power in human or quasi-human agents. He can boost powers, people like having a team and being more powerful. He was defeated before because those who serve him are not loyal to each other, and not always loyal to him. He can be bound, but he cannot be killed. As for the Khan, he is a powerful shaman, with a snake focus, an assassin for hundreds of years.

Kryptma wants to see Blake’s nevercold brass coin. She spends an essence to light it up, it is an Orcus coin, representing 150 souls. Arch demons appear on currency to show how many souls were infused into it. You normally read currency by dipping the coin in the blood of a fresh human sacrifice. It is easier to infuse here, far from Hell, so the background energy doesn’t mess up the print.

Genevieve tells Kryptma she is thinking about visiting the roc spirit for advice, Kryptma agrees that is a good idea. That’s one path to getting Tidelia free of corruption. Kryptma gives the bat skeleton (Mr. Kissynose) back to Genevieve, and heads out to continue her research into the Tellurian Gate.

They continue planning.

Blake’s Guest

The butler brings Blake the phone; Smith tells him Connie Dammers has come by the house to see him, and stayed the night because of the snow. What does Blake want Smith to do? Blake heads home in a taxi, has a brief but firm chat with Connie, and asks her to go. She leaves him with a book of clippings of her articles, and a business card (she did not trust Smith to deliver it.)

She liked Blake at the War Machine party, and wanted to be closer friends. Then it got awkward. After she goes, Smith asks for instruction for dealing with guests. Blake tells him not to let people in unless Blake contacts him first. Also, Chatterly contacted Smith about some books for Blake; Blake wants Chatterly to deliver them as they come in, one batch at a time. Also, Pillars was hanging around Blake’s home during the heist; she expected him to call for help, but he did not. She left shortly after. Blake returns to Favian Manor.

The Leatherbury Estate

Adrian, Genevieve, Daniel, Arke, and Mugsy take a cab to the gate that leads to the Leatherbury Estate, pausing to buy a mirror on the way. Once in the pocket dimension, dogs run up to greet them; Adrian renamed them Phobos and Demos.

If the death and anger is cleared away, Adrian can shape the place much more easily. They meet some of the servants, they install the mirror, and they head down the back to make sure the back door opens out to Kingsport. Then they return to the mirror, ignoring the howling of the undead upstairs, and they go through.

They are in a dark tangled wood, talking to a guardian spirit shaped like a cat, named Declaude. The spirit tells them this border realm is wrapped around that one, they give the spirit essence and it marks a safe path out. They follow the path to an obelisk, and step through it to the Umbra. Everyone but Arke steps out into a barber shop mirror, strolls out, and rejoins the car to drive back to Favian Manor.

The Clocktower

Arke follows his nose to a substation of the Warren, a pocket dimension with a clocktower/watermill. A three-eyed troll named Bartholemew guards it. Arke checks in with him, reporting to the Warren, and he also picks up $2,000 and a sack of life spirits. He promises to check in. Bartholemew warns him about the Banewave, the infected energy of the land around the nuclear explosion.

Arke follows the trail back to the obelisk, down the road, into the Leatherbury Estate. He releases about 30 life spirits onto the lawn there, to help start cleansing the place.

Favian Manor

They regroup for a late lunch, then Adrian and Genevieve meditate. Adrian realizes no one is likely planning a funeral for Hans. They speculate on how long it will take Onaga’s war to reach Edge City.

Genevieve psychically contacts Lena Wilts, they set up a meet for 7:00 at an unspecified location. Daniel plans to go along, and Genevieve tells Graves just in case.

The Brass Embassy

Arke wants to go to the Brass Embassy. Blake and Mugsy agree to go along. They head to Sanctuary, the cathedral turned into a nightclub; a debtor lets them in, and they go to the bouncer in the back, who lets them in to the long silent hallway into the embassy.

A polite debtor offers condolences on Jessica’s death; Arke replies she’s still alive, the debtor apologizes. Time can get confused down here.

They hear singing, a debtor escorts them to a balcony overlooking the glowing dance floor. They are preparing for a gala, to welcome the embassy’s new defender (though they do not yet know who it will be.) The debtor tears out a molar with a glyph of Hell that Blake can use as an invitation; it will make him aware when the time is right. Blake apparently has many friends he does not recognize, which is awkward.

Clark joins them. Arke says he wants to be friends, Clark marks his wrist with a colorless sign that will allow him entry at the door in Sanctuary. Blake wants to check the Pool, and Clark turns them over to Selene, a succubus.

She takes them to the Pool, with a powerful spirit sealing off access between Prime and Hell. She is dressed in screams, with stiletto bone heels.

Blake puts his face in the Membrane of the Pool and asks for Carly Willis; another face rises, that came looking for her here. She is not here, her soul is in the music box. Blake withdraws. Selene asks if he found what he was looking for; she shows him her nudity, and he likes that; she suggests she’ll look him up if she gets a day pass. Arke is sickened, as he can see through her shapes and see the demon below. She has fantastic wings, tail, and horns. She painlessly bites out some of Blake’s flesh and replaces it with her own; they can feel touches on their flesh on the other person, for some long-term foreplay.

Arke and Blake offer each other backup if either wants to go to the Embassy, but not alone. Blake’s slow heart is sped up by the encounter, for a while. When they return to Favian Manor, they still bear the scent of the Brass Embassy—they will need to figure out how best to clean that off after visiting, in future.

Blake reports to Echran, giving him the locket back. Echran reflects that the soul Blake saw was Uncle Seamus, which does not surprise Echran; the bodyguard leaves, rude and abrupt. Graves shows up to see why Echran asked for time off, Genevieve tells him, and he goes upstairs to ponder.

Meeting Wilts

At 6:45, Genevieve gets the call to meet Wilts and one other in the basement of the Wailing Pig. Genevieve contacts the Ghost telepathically and tells her about the meeting, so they have backup if they need it.

Genevieve, Daniel, Adrian, Snowfall (his owl), Blake, Arke, and Mugsy go to the Wailing Pig in North Gantry. They see the backup teams of Wilters, and Genevieve sets up up on a psychic tac net. They go in, and a Russian instructs them to go to the basement. It is reserved just for them, one bare bulb over a table for eight. Alex Felton and Lena Wilts wait.

Genevieve tells Wilts that the Seers are wizard metas, and wants them to investigate. Felton suggests that Genevieve and her people are better suited to investigate this and bring evidence to the Wilters; the Seers will not tolerate invasion of privacy to the point of finding what kind of readings reveal their meta powers. Felton tells them about Training Matrices, interactive computer programs the Seers maybe used to train (he heard a rumor.) They would be kept somewhere safe, Treadwell knew where.

Felton also advises them to move quickly, as there may be upcoming omnibus legislation with some unobtrusive loopholes built into it that would let Jeremiah Seer legally be mayor. Genevieve is confident the cultural backlash in the city would prevent him, were his status known.

Wilters funding is on the line after this public humiliation of stealing Tidelia. So she’s motivated to help out, as Seers have abandoned her now that her phase of the project seems to be done, in their master plan. She still believes in the work, and is willing to reshape some things working with Genevieve. If everything works out.

Wilts also takes the opportunity to probe Arke and Blake for more on their backgrounds, but they stonewall her. Eventually Wilts asks Genevieve to use a pre-determined dead drop method for contact, she and Felton leave. (Felton wants Wilts to call him “Commissioner” and Genevieve to call him “Alex.”)

Winding Down

They eat a prodigious amount of barbeque, funded by Adrian, then they go to Favian Manor.

Genevieve explains some details on Skyfall, Montana, and its connection to the Seers. That was Treadwell’s last words to her, the most important chink in the League of Progress’s armor. that is likely where they must look; a site where Seertech built a reclamation facility and lab to analyze a fallen meteor.

Meanwhile, Emma got out of her bath and found a house with no bodyguards, and it freaked her out a bit. She asks Adrian to be her bodyguard and go on a trip to an island or somewhere safe. He agrees, working with Five Stones to set something up, and they go.

Rescuing Tidelia
A Daring Heist

February 1, 2010. Supper Time.

Plotting a Rescue

In the Parlor of Relative Safety, in Favian Manor, the crew plotted. (Genevieve, Adrian, Blake, and Arke. Also Daniel, Eudora, Jessica, and Mugsy.)

Eudora tipped off all the media outlets about what was going on, and Fortress Square is crawling with media and police. The captured nova Tidelia was to be moved from the top floors of Fortress Square to Quantum Labs. One convoy was run by Quantum Labs; a dirigible with Hammerhand and Dr. Kvassar and a bunch of drone aircraft, as well as three police blimps. The other by land, run by Seertech, with assault robots and police escort. Guarding Fortress Square itself was the main force of the Wilters, backed up by masses of police. It would not be easy to break her out!

Genevieve telepathically contacts Burninator, who was determined to rescue Tidelia, and set him to cause a distraction by setting the Wilters museum on fire. It was in Fortress Square, but down and to the side, out of the main security focus.

Genevieve telepathically contacts Hammerhand, who tells her that Dr. Kvassar was present and dangerous. So Daniel gets his gauntlets that were studded with warpstone. Hammerhand also warned them that Tidelia’s transport tube would be boobytrapped with a bomb.

Amy gets to the jet and is airborne, so if they need her for backup she’s ready.

Planning is cut short as the news indicates they are getting ready to load Tidelia and get moving. Genevieve looks to the future and sees Exitixe (Red Phantom) teleport in, shoot the phase disruptor that prevents teleportation, and pound some tracking bugs into Tidelia’s tank. Then she teleports out.

Assault on Fortress Square

Arke goes through the Umbra with a portable screen mirror, pops out in the room where they are keeping Tidelia, and sets it up. The rest of the crew pile in with Genevieve, and Adrian uses magic to shield them from attack while Blake pulls Tidelia out of her confinement (before she’s put in a transport tube.) Felton and Wilts cower, and the invaders escape with their prize as Dr. Kvassar pounded through the roof to intercept.

After a 15 second rescue, they evaluate Tidelia’s condition in the relative safety of a corner of the Warren in the Umbra (Adrian owes Arke a favor for using his interdimensional expertise.)

Next Steps

Tidelia was exposed to some infernal toxin that corrupted her energy instead of killing her; she cannot be cleansed any way but shamanistic cleansing or repeated maximum burning of her power. Tidelia briefly regains consciousness long enough to relate that she was poisoned and traced it back to Daggett Industries factory, she attacked the wife of the CEO and the next night was captured making a go at the CEO himself.

Genevieve takes Tidelia to the Mausoleum, where an old man in a mask agrees to look after her on the Ghost’s behalf. Then she and Adrian rejoin the others at Favian Mansion.

Burninator blew up the Wilters museum and escaped to the underground of Torpedo Bay.

Genevieve telepathically contacts Exitixe, who reveals that her involvement was because Crossfade and Growlback called her in to rescue a meta in transit (as they were once rescued.) She teleports away, having delivered that news.

The Brass Embassy

To find out more, Blake takes Arke and Jessica to the Brass Embassy. They enter through Sanctuary, and meet with Clark, the Overseer of the embassy. When Blake shares the flavor of the toxin with Clark, Clark points him to Dr. Porter, an entrepreneurial demon who started business before the embassy even opened. He may be making nevercold brass, which smelting is cheaper and more toxic here than elsewhere (closer to Hell.) He may be working with Daggett Industries. Clark gives Blake a nevercold brass coin.

To determine who might be in Hell needs a full name, something that belonged to the subject, and ideally a piece of the subject. Or, Arke needs much less. Arke does not like the idea of peering into Hell, and they take their leave of Clark. Jessica is freaked out by the Brass Embassy and never wants to return.

Artemis Seer Strikes Back

January 25-February 1, 2010


  • Blake generously rewards Smith for being a good sport about the gunmen that threatened his life.
  • Adrian meets with Duwayles (who introduces Arke, and his bodyguard Mugsy). Adrian works with him to put the back door to the Leatherbury Estate in the men’s room in the Kingsport Historical Society building; he takes a day trip up to Kingsport to finalize the process.
  • Emma proposes to Adrian! He agrees to marry her, they set up a May wedding.
  • Genevieve talks with the Ghost, and is relieved that she will not be banished for the role she played in the alien assault on Quantum Labs. She begins the slow process of healing Alice’s mind, after all the lobotomies. She also contacts the Shell Clan, and has some give-and-take to psychically locate the darkshell egg caches she sensed when she was the Queen of the hive mind, so the Shell Clan can wipe them out.

February 1

  • During the down time, Blake is exploring the city, but is ambushed by Blankwell—an inquisitor with the Order of Michael, purporting to serve the Archangel. They put him in a devil’s trap, shave him, carve sigils into him, even saw off one of his hands! They are trying to get past the Membrane, a psychic phenomenon that keeps demons on earth from remembering Hell. Their quest is to seal off Hell’s access to the world. As his sanity and life force ebb, Blake is rescued by Pillars and a demon hit squad. He wakes, reconstituted, in the Brass Embassy. Pillars reveals that the inquisitors found him because of an anonymous tip, and Pillars got an anonymous tip the next day (to rescue him.) Blake realizes Artemis Seer set him up for some pain. Pillars escorts him out the “servant’s entrance” that exits in Sanctuary, a cathedral turned into a nightclub. Blake celebrates his survival with a willing and pretty young woman, then settles at the bar…
  • Adrian, Arke, and Mugsy meet with Jessica at the yacht, Arke’s other agent. She operates somewhat independently. They go to meet Genevieve Malone at her house, and Arke explains he has been sent by the Warren, to reward her for her part in stopping the Ragnorok Wrecker and the Pytarian Disconnect. Arke will help her put Painkiller in a pocket dimension where he will be inaccessible and able to cause no harm. Also, Arke is to monitor the new Brass Embassy as best he can.
  • The butler escorts Jack Bower in; the policeman tells Genevieve her father died in a fire in her house. She goes to check it out, and looks back in time, to see Morton White and some thugs killing her father. The fire is an obvious arson.
  • Meanwhile the phone rings, Emma calls Favian Manor and reaches Adrian. His yacht blew up! He and Arke race over to see the obvious arson. A man in the crowd confesses that he did it, and because he made the bomb too big he was left behind to explain that they did torture and kill Hans before blowing the yacht up. Adrian promised to get even with Artemis Seer for this, and soon. Adrian follows the man, who goes into a gated community, to a helipad, and flies towards Quantum Labs. Jessica promises to look into it and find out what threats remain to Arke and, by extension, Adrian.
  • Genevieve psychically contacts Adrian, who takes Emma with him (and Arke) to use Favian Manor as a safehouse. Emma lets her servants go, with pay, until she needs them again. They all go to the Manor.
  • Graves decides to keep the crew safe by blackmailing Artemis Seer with some of what he knows about the illegal operations and funding Artemis Seer is using. This rattles Seer.

Tidelia Surfaces

On the news, Tidelia is captured returning to the scene of the crime after crippling Daggett Industries CEO John Sommerset. Wilters got her. She is kept in Fortress Square, Downtown. The pictures of her are horrific, she is scarred and hideous.

She must be rescued! Seer sends Morton White to offer her to Genevieve for six months of non-interference, and she turns him down. (Seer also approaches the Ghost, offering Tidelia, to settle Genevieve and her rabid husband down.)

Pillars also checks in with Blake, offering her “boyfriend” (the Director) to manage the heist. That’s a possibility, on hold.

Daniel favors hitting Fortress Square, Amy favors hitting the convoy on the road. Eudora finds out one convoy will be Seertech, the other will be Quantum Labs, and one will be a decoy.

Genevieve figures she’ll need to talk to Hammerhand in her identity as Isis; in that identity she rescued him from being experimented on by Quantum Labs, maybe he’ll see reason.


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